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Blackjack rules
Before playing the game, you'll need to find an appropriate table at
which to play. If you're a newcomer to this process, there are a few
items to keep in mind. You'll want to pay attention to several details
about each table that you approach. The most important item is the
sign declaring betting limits. Both the minimum and the maximum
allowable bets should be clearly posted on a sign on the table-top.
Look around to find a table that suits your bet sizes. Often, you'll
find that the lower limit ($3 or $5) tables are quite crowded. In most
casinos, the signs are color-coded to match the minimum bets posted on
them: Red for $5, Green for $25, and Black for $100 minimum tables.
Next, you'll want to make sure that the table you have selected is
actually for blackjack, and not another of the various table games
offered at the casino. Blackjack tables will almost certainly have the
phrase "Blackjack pays 3 to 2" printed on the table felt. The next
item to observe is the type of game being dealt. Beginners are usually
better off playing the "shoe" games where 6 or 8 decks are used. The
advantage for beginners in this game is that all of the player's cards
are dealt face-up in front of each player, and the dealer can help
with playing questions and decisions. Notice: Once you become
proficient at the game, you might want to switch to a game with fewer
decks. The casino's advantage is lower with fewer decks in play. But
for now, let's stick with the multi-deck games for the ease-of-play
advantage.
Once you are seated at a table, you'll need to purchase some chips
from the dealer for your bets. Wait for a break in the action, and
place your cash out in front of you on the table felt. (Some casinos
might make you wait until the dealer shuffles to join the game.) An
appropriate buy-in amount is anywhere from 10 to 20 times your average
bet. If you are a $5 bettor, this means a buy-in of $50-$100 is
typical. Don't try to hand your cash to the dealer. For security
reasons, he can't take anything from your hands. Simply lay the cash
on the table; he'll pick it up and change it for an equal value of
playing chips. You won't be getting any change back either. He'll
change the entire amount, push the chips across the table to you, and
then drop the cash into a slot in the table top. Chip colors are
fairly standardized in the casino industry, with red chips
representing $5, green chips representing $25, and black chips
representing $100. You'll also see $1 value chips (usually white) or
$1 tokens (silver) on the table as well. Some casinos also use a $2.50
chip that is usually pink in color. Chip colors above the $100
denomination vary widely, with purple a common choice for $500 chips.
Take a quick look at the chips to make sure that you know the values,
and that you were given the correct amount for your cash. If you have
any questions, just ask the dealer. Part of his job is to help players
learn the game.
On the table felt in front of your position, you'll find a circle or
box for your bets. Before each hand begins, place your desired bet
into the circle in one stack. If you are betting multiple
denominations of chips, place the larger valued chips on the bottom of
the stack, and the smaller value chips on top. Once the cards have
been dealt, you aren't allowed to touch the bet in the circle. If you
need to know how much you have bet for doubling or splitting
(explained later), the dealer will count down the chips for you. Once
the hand is over, the dealer will move around the table to each
position in turn, paying winners and collecting the chips from losing
hands. After the dealer has paid you, you can remove your chips from
the circle, and place your next bet. If you want to let your winnings
ride, you'll need to form one stack of chips from the two or more
stacks on the table after the dealer pays you. Remember, big chips
should be placed on the bottom.
When you're finished playing, you'll want to take your chips to the
cashier to exchange them for cash. If you have groups of smaller
denomination chips in front of you, the dealer will probably want to
"color up" your chips. This simply means exchanging groups of smaller
denomination chips for larger valued chips. Wait until the end of a
hand, then simply push your chips out in front of you between the
betting boxes, so it can't be confused for a bet. The dealer will
count down the chips, and return to you a smaller stack of chips of
equal value. You can take these to the cashier for cash, or to another
table for more play.
Basics of Blackjack
The basic premise of the game is that you want to have a hand value
that is closer to 21 than that of the dealer, without going over 21.
Other players at the table are of no concern. Your hand is strictly
played out against the hand of the dealer. The rules of play for the
dealer are strictly dictated, leaving no decisions up to the dealer.
Therefore, there is not a problem with the dealer or any of the other
players at the table seeing the cards in your hand. Indeed, if you're
playing at a shoe game, the player cards are all dealt face up. In any
event, when you're just learning to play, don't hesitate to show the
dealer or other players your cards and ask questions.
In blackjack, the cards are valued as follows:
An Ace can count as either 1 or 11, as demonstrated below.
The cards from 2 through 9 are valued as indicated.
The 10, Jack, Queen, and King are all valued at 10.
The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand. For example, a hand containing (5,7,9) has the value of 21. The Ace can be counted as either 1 or 11. You need not specify which value the Ace has. It's assumed to always have the value that makes the best hand. An example will illustrate: Suppose that you have the beginning hand (Ace, 6). This hand can be either 7 or 17. If you stop there, it will be 17. Let's assume that you draw another card to the hand and now have (Ace, 6, 3). Your total hand is now 20, counting the Ace as 11. Let's backtrack and assume that you had instead drawn a third card which was an 8. The hand is now (Ace, 6, 8) which totals 15. Notice that now the Ace must be counted as only 1 to avoid going over 21.
A hand that contains an Ace is called a "soft" total if the Ace can be counted as either 1 or 11 without the total going over 21. For example (Ace, 6) is a soft 17. The description stems from the fact that the player can always draw another card to a soft total with no danger of "busting" by going over 21. The hand (Ace,6,10) on the other hand is a "hard" 17, since now the Ace must be counted as only 1, again because counting it as 11 would make the hand go over 21.
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2.3: The deal of the cards
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Once all the bets are made, the dealer will deal the cards to the
players. He'll make two passes around the table starting at his left
(your right) so that the players and the dealer have two cards each.
(European and Australian players: See exception at the bottom of this
section.) The dealer will flip one of his cards over, exposing its
value.
In the shoe games, the players cards will be dealt face-up, and the
players are not allowed to touch the cards. If you're just beginning,
you'll probably want to start at the shoe game where you don't have to
worry about handling the cards.
In the hand-held games, the player's cards are dealt face down, and
the players pick up the cards. When handling the cards in a hand-held
game, here are a few important things to remember.
You are only allowed to touch the cards with one hand. If you're a
poker player, this can take some effort to break old habits!
You must keep the cards over the table.
Any cards that the dealer subsequently deals to your hand must be left
on the table, not added to the cards in your hand.
Once the cards are dealt, play proceeds around the table, starting at
the first seat to the dealer's left, also called first base. Each
player in turn indicates to the dealer how he wishes to play the hand.
The various player decisions are covered in their own section below.
After each player has finished his hand, the dealer will complete his
hand, and then pay or collect the player bets.
Now, the exception I mentioned: Some casinos, mostly in Europe, give
the dealer only one card face up until all the players have finished
their hands. The dealer then deals his second card, and finishes his
hand. This is called the European No Hole Card rule. This can change a
player's strategy if, and only if, the dealer collects all player bets
in the event of a dealer blackjack. Some casinos that deal only one
card at first to the dealer will refund any double-down or split bets
if the dealer turns out to have a blackjack. This type of no hole card
rule does not have any effect on the player's optimal strategy, and
should not be described as European No Hole Card rules.
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2.4: How the dealer plays his hand
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The dealer must play his hand in a specific way, with no choices
allowed. There are two popular rule variations that determine what
totals the dealer must draw to. In any given casino, you can tell
which rule is in effect by looking at the blackjack tabletop. It
should be clearly labeled with one of these rules:
"Dealer stands on all 17s": This is the most common rule. In this
case, the dealer must continue to take cards ("hit") until his total
is 17 or greater. An Ace in the dealer's hand is always counted as 11
if possible without the dealer going over 21. For example, (Ace,8)
would be 19 and the dealer would stop drawing cards ("stand"). Also,
(Ace,6) is 17 and again the dealer will stand. (Ace,5) is only 16, so
the dealer would hit. He will continue to draw cards until the hand's
value is 17 or more. For example, (Ace,5,7) is only 13 so he hits
again. (Ace,5,7,5) makes 18 so he would stop ("stand") at that point.
"Dealer hits soft 17": Some casinos use this rule variation instead.
This rule is identical except for what happens when the dealer has a
soft total of 17. Hands such as (Ace,6), (Ace,5,Ace), and (Ace, 2, 4)
are all examples of soft 17. The dealer hits these hands, and stands
on soft 18 or higher, or hard 17 or higher. When this rule is used,
the house advantage against the players is slightly increased.
Again, the dealer has no choices to make in the play of his hand. He
cannot split pairs, but must instead simply hit until he reaches at
least 17 or busts by going over 21.
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2.5: What is a Blackjack, or a natural?
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A blackjack, or natural, is a total of 21 in your first two cards. A
blackjack is therefore an Ace and any ten-valued card, with the
additional requirement that these be your first two cards. If you
split a pair of Aces for example, and then draw a ten-valued card on
one of the Aces, this is not a blackjack, but rather a total of 21.
The distinction is important, because a winning blackjack pays the
player odds of 3 to 2. A bet of $10 wins $15 if the player makes a
blackjack. A player blackjack beats any dealer total other than a
dealer's blackjack, including a dealer's regular 21. If both a player
and the dealer make blackjack, the hand is a tie or push.
The dealer will usually pay your winning blackjack bet immediately
when it is your turn to play. In the face down games, this means that
you should show the blackjack to the dealer at that time. Some casinos
may postpone paying the blackjack until after the hand is over if the
dealer has a 10 card up and has not checked for a dealer blackjack.
Other casinos check under both 10 and Ace dealer upcards, and would
therefore pay the blackjack immediately. Regardless, when you are
dealt a blackjack, turn the cards face up, and smile. It only happens
about once every 21 hands, but it accounts for a lot of the fun of the
game.
The Player's Choices
We start with one of the least common decisions, but it is appropriate
to begin with surrender, because this decision must be made before any
other choice about playing your hand. Not every game offers surrender,
and those that do fall into two categories which bear expanation:
Early vs Late.
Surrender offers you as a player the choice to fold your hand, at the
cost of half of the original bet. You must make that decision prior to
taking any other action on the hand. For example, once you draw a
third card, or split, or double down, surrender is no longer an
option.
The two varieties of surrender, early and late, differ only in the way
a dealer blackjack is handled. In an early surrender game, a player
may choose to surrender before the dealer checks his cards for a
blackjack, offering a cheap way out even if the dealer turns out to
have a blackjack. Because this offers a healthy advantage to the
player, this version (early surrender) is rarely offered. The much
more common variation is late surrender, where the dealer checks for
blackjack first, and then only if he does not have blackjack will
allow players to surrender their hands.
Surrender is a nice rule to have available for players who use it
wisely. Unfortunately, many players surrender far too many hands. If
you play in a game with surrender, use the Strategy Engine to
determine when surrender is the appropriate play. To see how bad a
hand must be to properly be surrendered, consider the following: To
lose less with surrender, you must be only 25% likely to win the hand
(ignoring pushes). That is, if you lose 75% of the time, and win only
25% of the time, your net loss is about 50% of your bets, equal to the
amount you'll lose guaranteed by surrendering. So, learn to use the
surrender option, but make sure you know when it is appropriate.
It's worth mentioning again that the vast majority of surrender is
LATE surrender, after the dealer checks for BJ. Make sure you choose
the right option over on the Strategy Engine. And if you do find a
game that offers early surrender, drop me a note. Good opportunities
like that are rare.
The most common decision a player must make during the game is whether
to draw another card to the hand ("hit"), or stop at the current total
("stand"). The method you use to indicate your decisions to the dealer
depend on which kind of game you are playing.
In the face-up shoe game, you indicate that you want another card by
tapping the table behind your cards with a finger. You'll be required
to make the hand signals, rather than just announcing "hit" or "stand"
to the dealer. This is to eliminate any confusion or ambiguity in what
you choose, and also for the benefit of the ever-present surveillance
cameras. If you go over 21, or "bust", the dealer will collect your
bet, and remove your cards from the table immediately. When you decide
to stand, just wave your hand in a horizontal motion over your cards.
In the face-down game, things are a little different. You'll hold the
first two cards with one hand. To draw another card to your hand,
simply scrape your cards across the table felt lightly. Watch another
player at first to see how this works. The dealer will deal your
additional cards on the table in front of your bet. Add them to your
total hand value, but leave the actual cards on the table. If you go
over 21, just toss the two cards in your hand face up on the table.
The dealer will collect your bet, and discard your hand. When you
decide to stand, you should tuck the two cards you are holding
face-down under the chips that you have bet. This can be a bit tricky
the first few times. Don't pick up the bet to place the cards
underneath. Remember, once the cards are dealt, you can't touch the
chips in the circle. Simply slide the corner of the cards under the
chips.
The descriptions are a lot tougher than the actual play. Just pay
attention to what other players are doing and you'll fit right in.
Among the more profitable player options available is the choice to
"double down". This can only be done with a two card hand, before
another card has been drawn. Doubling down allows you to double your
bet and receive one, and only one, additional card to the hand. A good
example of a doubling opportunity is when you hold a total of 11, say
a (6,5) against a dealer's upcard of 5. In this case, you have a good
chance of winning the hand by drawing one additional card, so you
might as well increase your bet in this advantageous situation. If you
are playing in a face-down game, just toss the two cards face-up on
the table in front of your bet. In either type of game, add an
additional bet to the betting circle. Place the additional bet
adjacent to the original bet, not on top of it. The dealer will deal
one additional card to the hand. In the face-down game, he'll probably
tuck it face-down under your bet, to be revealed later.
Players are allowed to double down for any amount up to the original
bet amount, so you could double down "for less" if you wanted. Just
remember that you do give up something for being allowed to increase
your bet: the ability to draw more than one additional card. If the
correct play is to double down, you should always double for the full
amount if possible.
When you are dealt a matching pair of cards (remember, ignore the
suits), you have the ability to split the hand into two separate
hands, and play them independently. Let's say you are dealt a pair of
eights for a total of sixteen. Sixteen is the worst possible player
hand, since it is unlikely to win as is, but is very likely to bust if
you draw to it. Here's a great chance to improve a bad situation.
If you are playing a hand-held game, toss the cards face-up in front
of your bet just like a double down. Then, in either type of game,
place a matching bet beside the original bet in the circle. Note that
you must bet the same amount on a split, unlike a double-down, where
you are allowed to double for less. The dealer will separate the two
cards, and treat them as two independent hands. Let's say you draw a 3
on the first 8, for a total of 11. Many casinos will allow you to
double down on that hand total of 11 at this point. When this is
allowed, the rule is called "Double after Split", predictably enough.
Regardless, you can play the first hand to completion, at which point
the dealer will deal a second card to the second hand, and you can
begin making play decisions on it.
If you get additional pairs (in the first two cards of a hand), most
casinos will allow you to resplit, making yet another hand. The most
common rule allows a player to split up to 3 times, making 4 separate
hands, with 4 separate bets. If double after split is allowed, you
could have up to 8 times your initial bet on the table if you chose!
Some casinos restrict resplitting, and some allow unlimited splitting.
Another fine point is that you are allowed to split any 10-valued
cards, so you could split a (Jack, Queen) hand. However, this is
usually a bad play: Keep the 20.
The other complication for pair splits concerns splitting Aces.
Splitting Aces is a very strong player move, so the casino restricts
you to drawing only one additional card on each Ace. Also, if you draw
a ten-valued card on one of your split Aces, the hand is not
considered a Blackjack, but is instead treated as a normal 21, and
therefore does not collect 3:2 odds. Some casinos allow resplitting
Aces if you draw another, while many do not allow resplitting Aces
although they often do allow resplitting of any other pairs. With all
these restrictions, you may wonder whether it makes sense to split
Aces. The answer is a resounding YES. Always split pairs of Aces.
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3.5: Insurance and Even Money
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Insurance is perhaps the least understood of all the commonly
available rules for Blackjack. This is not necessarily a bad thing
because the insurance bet is normally a poor bet for the player, with
a high house advantage. However, that's not always the case. So, here
we go:
If the dealer turns an up-card of an Ace, he will offer "Insurance" to
the players. Insurance bets can be made by betting up to half your
original bet amount in the insurance betting stripe in front of your
bet. The dealer will check to see if he has a 10-value card underneath
his Ace, and if he does have Blackjack, your winning Insurance bet
will be paid at odds of 2:1. You'll lose your original bet of course
(unless you also have a Blackjack), so the net effect is that you
break even (assuming you bet the full half bet for insurance.) This is
why the bet is described as "insurance", since it seems to protect
your original bet against a dealer blackjack. Of course, if the dealer
does not have blackjack, you'll lose the insurance bet, and still have
to play the original bet out.
In the simplest description, Insurance is a side-bet, where you are
offered 2:1 odds that the dealer has a 10-valued card underneath ("in
the hole"). A quick check of the odds yields this: In a single deck
game, there are 16 ten-valued cards. Assuming that you don't see any
other cards, including your own, the tens compose 16 out of 51
remaining cards after the dealer's Ace was removed. For the insurance
bet to be a break-even bet, the hole card would have to be a ten 1 out
of 3 times, but 16/51 is only 1 in 3.1875.
The situation is often thought to be different when you have a
Blackjack. The dealer is likely to offer you "even money" instead of
the insurance bet. This is just the same old insurance bet with a
simplification thrown in. Let's ignore the "even money" name, and look
at what happens when you insure a Blackjack. Let's say you bet $10,
and have a Blackjack. You would normally collect $15 for this, unless
the dealer also has a blackjack, in which case you push or tie.
Let's assume that the dealer has an Ace up, and you decide to take
insurance for the full amount, or $5. Now, two things can happen:
1) The dealer has a Blackjack. I tie with the $10, but collect 2:1 on
the $5 insurance bet for a total profit of $10.
2) The dealer does not have Blackjack. I lose the $5, but collect $15
for my BJ. Total profit, again $10.
In either case, once I make the insurance bet, I'm guaranteed a profit
of $10, or even money for my original bet.
So, casinos allow me to eliminate the insurance bet altogether, and
simply declare that I want even money for my blackjack when the dealer
has an Ace showing.
You're probably thinking that sounds like a pretty good deal. You're
guaranteed a profit even if the dealer does have Blackjack. Just
remember that the guaranteed profit comes at a price. You'll win more
money in the long run by holding out for the $15, even though you'll
sometimes end up empty-handed. Nonetheless, many players are adamant
that they prefer to take even money when offered. Just be aware that
you're costing yourself money when you make that choice.
The basic strategy player should simply never take the insurance bet,
even the "even money" variety. Card counters on the other hand can
often detect situations where more than one-third of the remaining
cards are ten-valued, and the bet is then a profitable one. So, unless
you know the bet is favorable, just ignore it.
Good luck! |
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